DocumentCode
2352811
Title
Toward a Framework for the Analysis and Design of Educational Games
Author
Aleven, Vincent ; Myers, Eben ; Easterday, Matthew ; Ogan, Amy
Author_Institution
Human-Comput. Interaction Inst., Carnegie Mellon Univ., Pittsburgh, PA, USA
fYear
2010
fDate
12-16 April 2010
Firstpage
69
Lastpage
76
Abstract
We describe and illustrate the beginnings of a general framework for the design and analysis of educational games. Our students have used it to analyze existing educational games and to create prototype educational games. The framework is built on existing components: a method for precisely specifying educational objectives, a framework for relating a game´s mechanics, dynamics, and aesthetics, and principles for instructional design grounded in empirical research in the learning sciences. The power of the framework comes from the components themselves, as well as from considering these components in concert and making connections between them. The framework coordinates the many levels at which an educational game must succeed in order to be effective. We illustrate the framework by using it to analyze Zombie Division and to generate some redesign ideas for this game.
Keywords
computer aided instruction; computer games; Zombie Division; educational game; educational objective; game aesthetics; game design; game dynamics; game mechanics; instructional design; learning science; Books; Jacobian matrices; Mathematics; Prototypes; Robustness; Taxonomy; USA Councils; Bloom´s Revised Taxonomy; MDA; educational games; game analysis; game design; learning principles;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.55
Filename
5463744
Link To Document