DocumentCode
2352854
Title
Design-Based Action Research in the World of Robot Technology and Learning
Author
Majgaard, Gunver
Author_Institution
Maersk Mc-Kinney Moller Inst., Univ. of Southern Denmark, Odense, Denmark
fYear
2010
fDate
12-16 April 2010
Firstpage
85
Lastpage
92
Abstract
Why is design-based action research methodology important in the world of robot technology and learning? This article explores how action research and interaction-driven design can be used in the development of educational robotic tools. Our case study is the development of ¿Fraction Battle¿ which is about learning mathematical fractions in primary school. An outdoor digital playground is taken into the classroom and then redesigned to create the game. The article argues for interaction design taking precedence over technology- or goal- driven design in the development of educational tools.
Keywords
computer aided instruction; computer games; mathematics computing; robots; Fraction Battle game; design-based action research; educational robotic tools; goal-driven design; interaction-driven design; mathematical fraction learning; outdoor digital playground; primary school; robot learning; robot technology; technology-driven design; Design methodology; Educational institutions; Educational robots; Educational technology; Guidelines; Intelligent robots; Iterative methods; Process design; Technological innovation; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.21
Filename
5463746
Link To Document