• DocumentCode
    2352854
  • Title

    Design-Based Action Research in the World of Robot Technology and Learning

  • Author

    Majgaard, Gunver

  • Author_Institution
    Maersk Mc-Kinney Moller Inst., Univ. of Southern Denmark, Odense, Denmark
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    85
  • Lastpage
    92
  • Abstract
    Why is design-based action research methodology important in the world of robot technology and learning? This article explores how action research and interaction-driven design can be used in the development of educational robotic tools. Our case study is the development of ¿Fraction Battle¿ which is about learning mathematical fractions in primary school. An outdoor digital playground is taken into the classroom and then redesigned to create the game. The article argues for interaction design taking precedence over technology- or goal- driven design in the development of educational tools.
  • Keywords
    computer aided instruction; computer games; mathematics computing; robots; Fraction Battle game; design-based action research; educational robotic tools; goal-driven design; interaction-driven design; mathematical fraction learning; outdoor digital playground; primary school; robot learning; robot technology; technology-driven design; Design methodology; Educational institutions; Educational robots; Educational technology; Guidelines; Intelligent robots; Iterative methods; Process design; Technological innovation; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.21
  • Filename
    5463746