Title :
Recreating Ancient Egyptian Culture in Second Life
Author :
Leigh, Morgan ; Elwell, Mark G. ; Cook, Steven
Author_Institution :
Sch. of Sociology & Social Work, Univ. of Tasmania, Hobart, TAS, Australia
Abstract :
We present the cases of two role playing communities in the virtual world Second Life. We examine the process of creating culture as educational recreation and discover whether the culture the communities set out to create is in fact successfully realised. Some of the difficulties encountered in the reproduction of ancient Egyptian society are examined. We discovered that although the prevalent discourse among these communities is one of desiring authenticity, there is in fact a high level of resistance, both conscious and subconscious, to establishing authenticity.
Keywords :
computer aided instruction; computer games; humanities; Second Life; ancient Egyptian culture; educational recreation; role playing communities; virtual world; Clothing; Communities; Cultural differences; Financial management; Games; Global communication; Law; Legal factors; Second Life; Sociology; Egypt; Second Life; educational recreation; reconstructionist pagan religion; religion; role playing; virtual world;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
DOI :
10.1109/DIGITEL.2010.45