DocumentCode :
2352955
Title :
Recreating Ancient Egyptian Culture in Second Life
Author :
Leigh, Morgan ; Elwell, Mark G. ; Cook, Steven
Author_Institution :
Sch. of Sociology & Social Work, Univ. of Tasmania, Hobart, TAS, Australia
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
114
Lastpage :
118
Abstract :
We present the cases of two role playing communities in the virtual world Second Life. We examine the process of creating culture as educational recreation and discover whether the culture the communities set out to create is in fact successfully realised. Some of the difficulties encountered in the reproduction of ancient Egyptian society are examined. We discovered that although the prevalent discourse among these communities is one of desiring authenticity, there is in fact a high level of resistance, both conscious and subconscious, to establishing authenticity.
Keywords :
computer aided instruction; computer games; humanities; Second Life; ancient Egyptian culture; educational recreation; role playing communities; virtual world; Clothing; Communities; Cultural differences; Financial management; Games; Global communication; Law; Legal factors; Second Life; Sociology; Egypt; Second Life; educational recreation; reconstructionist pagan religion; religion; role playing; virtual world;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.45
Filename :
5463750
Link To Document :
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