DocumentCode :
2353025
Title :
Examining the Potentials of Computer Games for English Learning
Author :
Chen, Howard Hao-Jan ; Huang, Wendy Yu-Chen
Author_Institution :
English Dept., Nat. Taiwan Normal Univ., Taipei, Taiwan
fYear :
2010
fDate :
12-16 April 2010
Firstpage :
134
Lastpage :
138
Abstract :
This study aims to investigate Taiwanese EFL college students´ perceptions of the potentials of computer games for language learning. The participants are required to play two selected video games, Sid Meier´s Pirates and Telltale Sam & Max in the researcher´s computer assisted language learning class. To elicit participants´ perceptions of computer games, researchers asked them to write a reflection paper after they had played these two games for more than ten hours. The findings show that most students believe that suitable computer games can assist second language learning. The strengths and weaknesses of using computer games in language education are also discussed in this paper.
Keywords :
computer aided instruction; computer games; linguistics; English learning; Sid Meier Pirates; Taiwanese EFL college students´; Telltale Sam & Max; computer assisted language learning class; computer games; second language learning; video games; Books; Cams; Cellular phones; Computational modeling; Computer science education; Computer simulation; Context modeling; Educational institutions; Games; Natural languages; computer assisted language learning; video games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-6433-3
Electronic_ISBN :
978-1-4244-6434-0
Type :
conf
DOI :
10.1109/DIGITEL.2010.35
Filename :
5463754
Link To Document :
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