• DocumentCode
    2353130
  • Title

    Preparation-before-Competition: Designing a Game-Based Environment to Facilitate Making Effort before Pet-Competitive Stage

  • Author

    Liao, Calvin C Y ; Chen, Zhi-Hong ; Cheng, Hercy N H ; Chan, Tak-Wai

  • Author_Institution
    Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    171
  • Lastpage
    175
  • Abstract
    Although competitive games have multi-fold benefits to students´ learning, such as motivation, satisfaction, and effectiveness, inappropriate competitive learning activities may have some negative impacts on students. From the literature, the authors have identified three main strategies which may reduce the negative impacts in competition game. However, because these strategies target only at the design of competition, the learning effects is limited. In fact, learning also happens in the preparation before competition. Hence, this study adopts preparation-before-competition approach to foster the habit of endeavor. That is, students make more effort to learn; they will win more easily. An animal companion system, entitled My-Pet-Trainer system, was implemented according to such approach. The system encourages students to improve their learning in the preparation stage where the virtual pets represent students´ open learner models before the competition stage. In addition, the paper also considers the symbiosis and emotional relationship with virtual pets to maintain long-term interactions.
  • Keywords
    computer aided instruction; computer games; My-Pet-Trainer system; competition game; competitive games; competitive learning activities; effectiveness; game-based environment; learning effects; motivation; multifold benefits; pet-competitive stage; preparation-before-competition; satisfaction; students learning; virtual pets; Animals; Artificial intelligence; Cities and towns; Computer science; Positron emission tomography; Symbiosis; Vehicles; Competitive game; animal companion; game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.48
  • Filename
    5463759