• DocumentCode
    2353442
  • Title

    Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners´ Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games

  • Author

    Hou, Huei-Tse

  • Author_Institution
    Grad. Inst. of Eng., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
  • fYear
    2010
  • fDate
    12-16 April 2010
  • Firstpage
    213
  • Lastpage
    215
  • Abstract
    In the era of Web 2.0, educational digital games are trending to design learning scenarios which promote social interaction and knowledge constructions. Moreover, educational MMORPG games are possibly to achieve higher social knowledge construction by making instant analysis of behavioral patterns of learners as game players and corresponding game scenarios are generated instantly according to instructional strategies to enhance social interaction. A framework of automatic behavioral detection/analysis mechanism for multi-player interactive educational game combing Lag Sequential calculation and Social Network Analysis is proposed in this study. Teachers and researchers are able to set various feedback rules and scenarios according to the analyzed behavior patterns for facilitating the interaction and learning of learners.
  • Keywords
    Internet; computer aided instruction; computer games; pattern recognition; social sciences computing; Web 2.0; automatic behavioral analysis; automatic behavioral detection; automatic learning feedback-scenarios; educational MMORPG games; educational digital games; knowledge constructions; lag sequential calculation; learner behavioral pattern detection; multiplayer interactive educational game; social interaction; social knowledge construction; social network analysis; Design engineering; Educational technology; Electronic learning; Feedback; Intelligent networks; Knowledge engineering; Pattern analysis; Sequential analysis; Social network services; Time series analysis; Game based learning; MMORPG; Sequential analysis; Social network analysis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-6433-3
  • Electronic_ISBN
    978-1-4244-6434-0
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2010.16
  • Filename
    5463772