DocumentCode
2353442
Title
Applying Lag Sequential Calculation and Social Network Analysis to Detect Learners´ Behavioral Patterns and Generate Automatic Learning Feedback-Scenarios for Educational MMORPG Games
Author
Hou, Huei-Tse
Author_Institution
Grad. Inst. of Eng., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
213
Lastpage
215
Abstract
In the era of Web 2.0, educational digital games are trending to design learning scenarios which promote social interaction and knowledge constructions. Moreover, educational MMORPG games are possibly to achieve higher social knowledge construction by making instant analysis of behavioral patterns of learners as game players and corresponding game scenarios are generated instantly according to instructional strategies to enhance social interaction. A framework of automatic behavioral detection/analysis mechanism for multi-player interactive educational game combing Lag Sequential calculation and Social Network Analysis is proposed in this study. Teachers and researchers are able to set various feedback rules and scenarios according to the analyzed behavior patterns for facilitating the interaction and learning of learners.
Keywords
Internet; computer aided instruction; computer games; pattern recognition; social sciences computing; Web 2.0; automatic behavioral analysis; automatic behavioral detection; automatic learning feedback-scenarios; educational MMORPG games; educational digital games; knowledge constructions; lag sequential calculation; learner behavioral pattern detection; multiplayer interactive educational game; social interaction; social knowledge construction; social network analysis; Design engineering; Educational technology; Electronic learning; Feedback; Intelligent networks; Knowledge engineering; Pattern analysis; Sequential analysis; Social network services; Time series analysis; Game based learning; MMORPG; Sequential analysis; Social network analysis;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.16
Filename
5463772
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