DocumentCode
2353523
Title
Designing a Competitive Game for Promoting Students´ Effort-Making Behavior by Virtual Pets
Author
Wu, Maureen ; Liao, Calvin C Y ; Chen, Zhi-Hong ; Chan, Tak-Wai
Author_Institution
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
fYear
2010
fDate
12-16 April 2010
Firstpage
234
Lastpage
236
Abstract
Learning companion applications in the educational field make learning activity more diverse. Studies of animal companion have suggested that the different elements would affect learners in better quality of effort-making. This study enlarges the competition element in the existing animal companion system. With this competitive game to help low-capable children build confidence and make greater efforts. According to three design principles, we develop new games to cultivate students\´ belief that "The more effort the students make in preparation time, the easier the students win the game in the competition". This belief could let them believe that diligence may change the destiny. Future work will examine the competitive game\´s usability and further adjustments in the system design.
Keywords
computer aided instruction; computer games; human factors; social sciences computing; virtual reality; animal companion system; competitive game; learning companion applications; student effort-making behavior; virtual pets; Animals; Cities and towns; Competitive intelligence; Educational technology; Failure analysis; Intelligent networks; Positron emission tomography; Protection; System analysis and design; Usability; game-based learning; learning companion;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2010 Third IEEE International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-6433-3
Electronic_ISBN
978-1-4244-6434-0
Type
conf
DOI
10.1109/DIGITEL.2010.51
Filename
5463777
Link To Document