DocumentCode
2359144
Title
Performance improvement in game playing using evolutionary computation by large search space exploration
Author
Thaker, Chirag S. ; Shah, Sanjay M. ; Singh, Dharm
Author_Institution
Dept. of Comput. Sci. & Eng., Sursesh Gyan Vihar Univ., Jaipur, India
fYear
2011
fDate
22-24 April 2011
Firstpage
148
Lastpage
152
Abstract
Soft Computing branch of intelligence research is primarily focused on the path of achieving high performance by mimicking the human approach. The central idea is to capture and encode human knowledge in artificial learning form. Applying AI technology to develop efficient game-playing programs is through realization of search-intensive approach in very large and complex search intensive areas. Many researchers have developed very powerful search techniques over the past two decades and successfully applied these search algorithms to problems domains of optimization, machine learning and soft computing paradigms. This paper extends this approach, by developing a program which is almost completely reliant on search optimization through evolutionary computation. Very efficient evolutionary algorithms and advancement of “intelligent” search along with improved hardware resources like faster processors, larger memories, and larger disks makes it possible to push the limits to solve problem of type and size of Checkers which has search space as high as 5 × 1020 representing a daunting challenge. The collected checkers result pushes the boundary of evolutionary algorithms based problem domains.
Keywords
evolutionary computation; game theory; learning (artificial intelligence); optimisation; search problems; uncertainty handling; AI technology; artificial learning form; evolutionary computation; game playing program; hardware resource; human knowledge; intelligence research; intelligent search; large search space exploration; machine learning; performance improvement; search intensive approach; soft computing branch; Artificial intelligence; Complexity theory; Computers; Evolutionary computation; Games; Humans; Search problems; Checkers; Evolutionary Algorithm; Generation; Search; Soft Computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Emerging Trends in Networks and Computer Communications (ETNCC), 2011 International Conference on
Conference_Location
Udaipur
Print_ISBN
978-1-4577-0239-6
Type
conf
DOI
10.1109/ETNCC.2011.5958504
Filename
5958504
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