• DocumentCode
    2359144
  • Title

    Performance improvement in game playing using evolutionary computation by large search space exploration

  • Author

    Thaker, Chirag S. ; Shah, Sanjay M. ; Singh, Dharm

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Sursesh Gyan Vihar Univ., Jaipur, India
  • fYear
    2011
  • fDate
    22-24 April 2011
  • Firstpage
    148
  • Lastpage
    152
  • Abstract
    Soft Computing branch of intelligence research is primarily focused on the path of achieving high performance by mimicking the human approach. The central idea is to capture and encode human knowledge in artificial learning form. Applying AI technology to develop efficient game-playing programs is through realization of search-intensive approach in very large and complex search intensive areas. Many researchers have developed very powerful search techniques over the past two decades and successfully applied these search algorithms to problems domains of optimization, machine learning and soft computing paradigms. This paper extends this approach, by developing a program which is almost completely reliant on search optimization through evolutionary computation. Very efficient evolutionary algorithms and advancement of “intelligent” search along with improved hardware resources like faster processors, larger memories, and larger disks makes it possible to push the limits to solve problem of type and size of Checkers which has search space as high as 5 × 1020 representing a daunting challenge. The collected checkers result pushes the boundary of evolutionary algorithms based problem domains.
  • Keywords
    evolutionary computation; game theory; learning (artificial intelligence); optimisation; search problems; uncertainty handling; AI technology; artificial learning form; evolutionary computation; game playing program; hardware resource; human knowledge; intelligence research; intelligent search; large search space exploration; machine learning; performance improvement; search intensive approach; soft computing branch; Artificial intelligence; Complexity theory; Computers; Evolutionary computation; Games; Humans; Search problems; Checkers; Evolutionary Algorithm; Generation; Search; Soft Computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Emerging Trends in Networks and Computer Communications (ETNCC), 2011 International Conference on
  • Conference_Location
    Udaipur
  • Print_ISBN
    978-1-4577-0239-6
  • Type

    conf

  • DOI
    10.1109/ETNCC.2011.5958504
  • Filename
    5958504