DocumentCode :
2359385
Title :
A ray-based computational model of light sources and illumination
Author :
Langer, Michael S. ; Zucker, Steven W.
fYear :
1995
fDate :
18-19 June 1995
Firstpage :
93
Abstract :
Models of light sources and illumination are fun?? damental in physics-based vision. Light sources have traditionally been modelled as objects that emit light, while illumination has been modelled as a radiance function defined over free space. The difficulty with traditional light source models is that, while a diverse collection of models exists, each is so specific that re??lationships between them, and between the algorithms based on them, are unclear. At the other extreme, models of spatial illumination have been so general that they have not provided sufficient constraint for vision. We seek to unify these two extremes by de?? veloping a ray-based computational model of light sources and illumination. sources and illumination. The model articulates strong constraints on the geometry and radiance of light rays in a scene, and expresses the relationship between free space, sources, and illumination. Appli?? cations of this model to problems in computer vision are discussed.
Keywords :
Density measurement; Extraterrestrial measurements; Image segmentation; Layout; Light scattering; Light sources; Lighting; Particle measurements; Solids; Sun;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Physics-Based Modeling in Computer Vision, 1995., Proceedings of the Workshop on
Conference_Location :
Cambridge, MA, USA
Print_ISBN :
0-8186-7021-5
Type :
conf
DOI :
10.1109/PBMCV.1995.514673
Filename :
514673
Link To Document :
بازگشت