DocumentCode :
2359758
Title :
Integrated Network Management Certification Training with Computer Game: A Knowledge Placement Framework
Author :
Wang, Chen-Shu ; Li, Yu-Chieh
Author_Institution :
Dept. of Inf. Manage., Chung-Hua Univ., Hsinchu, Taiwan
fYear :
2009
fDate :
25-27 Aug. 2009
Firstpage :
1842
Lastpage :
1845
Abstract :
Computer game had reached maturity in Taiwan,the market share of computer game would exceed NT dollars10,000 million and can be further increasing. Instead of entertainment platform, computer game is being regarded as mass media and a kind of emerging electronic platform. A lot of comprehensive applications are appearing within computer game due to the viscosity and clustered effect of game players is expected. This research proposed a knowledge placement framework enable game player reached various kinds of knowledge by experience related cognitive process which be represented in computer game via different manner. Based on Bloom classification mechanism, the learner would experience various cognitive processes, including: remember, understand,apply, analyze, evaluate and create, to receive related knowledge, such as factual, conceptual and procedural knowledge. According to problem solving theory, the proposed framework implements such bloom knowledge mechanism by tool, feedback and goal in computer game. Finally, a illustration certification training, CCNA networking management content design, is presented and further validation would be implement.
Keywords :
certification; cognition; computer based training; computer games; computer network management; management education; CCNA; Cisco Certified Network Asscociate; bloom classification mechanism; cognitive process; computer game; conceptual knowledge; digital content design; electronic platform; entertainment platform; factual knowledge; feedback; game player; mass media; network management certification training; procedural knowledge; viscosity; Application software; Certification; Computer network management; Computer networks; Consumer electronics; Games; Knowledge management; Management training; Problem-solving; Viscosity; Computer game application; digital content design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
INC, IMS and IDC, 2009. NCM '09. Fifth International Joint Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4244-5209-5
Electronic_ISBN :
978-0-7695-3769-6
Type :
conf
DOI :
10.1109/NCM.2009.141
Filename :
5331409
Link To Document :
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