• DocumentCode
    2360479
  • Title

    Grasping and moving objects in virtual environments: a preliminary approach towards a realistic behaviour

  • Author

    Bergamasco, Marco

  • Author_Institution
    Scuola Superiore S. Ann, Pisa
  • fYear
    1994
  • fDate
    18-20 Jul 1994
  • Firstpage
    44
  • Lastpage
    49
  • Abstract
    In this paper the problem of the realistic manipulation of virtual objects is considered, especially from the point of view of the modeling software and control architecture required for attacking such a complex task. Present virtual environment (VE) applications do not properly exploit the power of the modeling component in order to drive the behavior of the virtual entities. This problem is extremely important for grasping and pushing procedures of virtual objects. In the following treatment we have addressed the control of manipulation in VE by focusing on a first model that exploits interpenetration between the virtual hand and the virtual object. The analysis of the computer architecture for the modeling computation and graphical representation of the VE is presented
  • Keywords
    computerised control; user interfaces; virtual reality; computer architecture; interpenetration; manipulation; object grasping; object movement; pushing; virtual environments; virtual hand; Availability; Control systems; Fingers; Grasping; Hardware; Humans; Postal services; Rendering (computer graphics); Transportation; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Communication, 1994. RO-MAN '94 Nagoya, Proceedings., 3rd IEEE International Workshop on
  • Conference_Location
    Nagoya
  • Print_ISBN
    0-7803-2002-6
  • Type

    conf

  • DOI
    10.1109/ROMAN.1994.365958
  • Filename
    365958