DocumentCode
2360479
Title
Grasping and moving objects in virtual environments: a preliminary approach towards a realistic behaviour
Author
Bergamasco, Marco
Author_Institution
Scuola Superiore S. Ann, Pisa
fYear
1994
fDate
18-20 Jul 1994
Firstpage
44
Lastpage
49
Abstract
In this paper the problem of the realistic manipulation of virtual objects is considered, especially from the point of view of the modeling software and control architecture required for attacking such a complex task. Present virtual environment (VE) applications do not properly exploit the power of the modeling component in order to drive the behavior of the virtual entities. This problem is extremely important for grasping and pushing procedures of virtual objects. In the following treatment we have addressed the control of manipulation in VE by focusing on a first model that exploits interpenetration between the virtual hand and the virtual object. The analysis of the computer architecture for the modeling computation and graphical representation of the VE is presented
Keywords
computerised control; user interfaces; virtual reality; computer architecture; interpenetration; manipulation; object grasping; object movement; pushing; virtual environments; virtual hand; Availability; Control systems; Fingers; Grasping; Hardware; Humans; Postal services; Rendering (computer graphics); Transportation; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Communication, 1994. RO-MAN '94 Nagoya, Proceedings., 3rd IEEE International Workshop on
Conference_Location
Nagoya
Print_ISBN
0-7803-2002-6
Type
conf
DOI
10.1109/ROMAN.1994.365958
Filename
365958
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