DocumentCode
236140
Title
Optimization laboratory practice using serious games
Author
Huerta, Milagros ; Portela, Jose Maria ; Pastor, Andres ; Mora, Nicolas
Author_Institution
Dept. of Mech. Eng. & Ind. Design, Univ. of Cadiz, Cadiz, Spain
fYear
2014
fDate
12-14 Nov. 2014
Firstpage
133
Lastpage
138
Abstract
In this paper we describe how it has implemented the use of “serious games” to perform engineering laboratory practices. The idea has arisen watching overcrowded classrooms, where Student-teacher ratio is higher than desirable. In these cases it is hard to get a quickly and effectively learning of relevant concepts that practical sessions require. To analyze the results (learning degree in practical sessions) have been taken into account various student´s groups and different methodology for practical sessions implementation.
Keywords
computer aided instruction; computer games; laboratories; engineering laboratory practices; learning degree; optimization laboratory practice; overcrowded classrooms; practical sessions; serious games; student-teacher ratio; Computers; Educational institutions; Games; Laboratories; Materials; Technological innovation; Digital Native; E-learning; Educational Innovation; Serious Games; practical sessions;
fLanguage
English
Publisher
ieee
Conference_Titel
Computers in Education (SIIE), 2014 International Symposium on
Conference_Location
Logrono
Type
conf
DOI
10.1109/SIIE.2014.7017718
Filename
7017718
Link To Document