• DocumentCode
    236140
  • Title

    Optimization laboratory practice using serious games

  • Author

    Huerta, Milagros ; Portela, Jose Maria ; Pastor, Andres ; Mora, Nicolas

  • Author_Institution
    Dept. of Mech. Eng. & Ind. Design, Univ. of Cadiz, Cadiz, Spain
  • fYear
    2014
  • fDate
    12-14 Nov. 2014
  • Firstpage
    133
  • Lastpage
    138
  • Abstract
    In this paper we describe how it has implemented the use of “serious games” to perform engineering laboratory practices. The idea has arisen watching overcrowded classrooms, where Student-teacher ratio is higher than desirable. In these cases it is hard to get a quickly and effectively learning of relevant concepts that practical sessions require. To analyze the results (learning degree in practical sessions) have been taken into account various student´s groups and different methodology for practical sessions implementation.
  • Keywords
    computer aided instruction; computer games; laboratories; engineering laboratory practices; learning degree; optimization laboratory practice; overcrowded classrooms; practical sessions; serious games; student-teacher ratio; Computers; Educational institutions; Games; Laboratories; Materials; Technological innovation; Digital Native; E-learning; Educational Innovation; Serious Games; practical sessions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computers in Education (SIIE), 2014 International Symposium on
  • Conference_Location
    Logrono
  • Type

    conf

  • DOI
    10.1109/SIIE.2014.7017718
  • Filename
    7017718