DocumentCode :
236140
Title :
Optimization laboratory practice using serious games
Author :
Huerta, Milagros ; Portela, Jose Maria ; Pastor, Andres ; Mora, Nicolas
Author_Institution :
Dept. of Mech. Eng. & Ind. Design, Univ. of Cadiz, Cadiz, Spain
fYear :
2014
fDate :
12-14 Nov. 2014
Firstpage :
133
Lastpage :
138
Abstract :
In this paper we describe how it has implemented the use of “serious games” to perform engineering laboratory practices. The idea has arisen watching overcrowded classrooms, where Student-teacher ratio is higher than desirable. In these cases it is hard to get a quickly and effectively learning of relevant concepts that practical sessions require. To analyze the results (learning degree in practical sessions) have been taken into account various student´s groups and different methodology for practical sessions implementation.
Keywords :
computer aided instruction; computer games; laboratories; engineering laboratory practices; learning degree; optimization laboratory practice; overcrowded classrooms; practical sessions; serious games; student-teacher ratio; Computers; Educational institutions; Games; Laboratories; Materials; Technological innovation; Digital Native; E-learning; Educational Innovation; Serious Games; practical sessions;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computers in Education (SIIE), 2014 International Symposium on
Conference_Location :
Logrono
Type :
conf
DOI :
10.1109/SIIE.2014.7017718
Filename :
7017718
Link To Document :
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