DocumentCode
2361463
Title
An Effective Scene Manager for the Online Game "Chungmukong\´s Battle on the Sea\´
Author
Kang, Min Seok ; Kim, Kyung Sik
Author_Institution
Comput. Eng. in, Hoseo Univ., Chungnam, South Korea
fYear
2009
fDate
25-27 Aug. 2009
Firstpage
1267
Lastpage
1270
Abstract
We have developed the on-line game ´Chungmukong´s Battle on the Sea´. It was necessary to process and manage large number of polygons as fast as possible to be used in competition in the festival. For this purpose we have developed a scene manager which used mixture of several algorithms to improve the performance. The performance evaluation of the proposed scene manager showed 25% better results in average than that of traditional single algorithm.
Keywords
computer games; parallel processing; Chungmukongs Battle on the Sea; effective scene manager; online game; performance evaluation; Cities and towns; Conference management; Engineering management; Graphics; Hardware; Layout; Marine vehicles; Object detection; Parallel processing; Rendering (computer graphics); Chungmukong; On-line Game; Programming; Scene Graph; Scene Manager;
fLanguage
English
Publisher
ieee
Conference_Titel
INC, IMS and IDC, 2009. NCM '09. Fifth International Joint Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4244-5209-5
Electronic_ISBN
978-0-7695-3769-6
Type
conf
DOI
10.1109/NCM.2009.360
Filename
5331504
Link To Document