DocumentCode :
236161
Title :
Using a videogame with augmented reality for an inclusive logical skills learning session
Author :
Tobar-Munoz, Hendrys ; Fabregat, Ramon ; Baldiris, Silvia
Author_Institution :
Inst. d´Inf. i Aplicacions, Univ. de Girona, Girona, Spain
fYear :
2014
fDate :
12-14 Nov. 2014
Firstpage :
189
Lastpage :
194
Abstract :
Augmented Reality (AR) and Digital Game Based Learning (DGBL) are two tendencies being applied broadly in education around the globe. However, the implications on a simultaneous application of them to inclusive learning have yet to be observed. We designed an inclusive AR-enriched videogame for Logical Math Skills Learning. We tested the game with a set of 20 students with diverse learning needs. Our experiment showed that the performance on the game is similar for kids with different needs. The results and feedback from teaching staff suggest that AR and DGBL allow the integration of children with special needs into the learning process.
Keywords :
augmented reality; computer aided instruction; computer games; mathematics computing; augmented reality; digital game based learning; inclusive learning; inclusive logical skills learning session; logical math skills learning; videogame; Augmented reality; Bibliographies; Educational institutions; Games; Mathematics; Mirrors; Proposals; ADHD; Augmented Reality; Game Based Learning; Inclusive Learning; Learning; Mathematics; Videogame;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computers in Education (SIIE), 2014 International Symposium on
Conference_Location :
Logrono
Type :
conf
DOI :
10.1109/SIIE.2014.7017728
Filename :
7017728
Link To Document :
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