Title :
eAdventure: Serious games, assessment and interoperability
Author :
Moreno Ger, Pablo
Author_Institution :
e-UCM Res. Group, Univ. Complutense de Madrid, Madrid, Spain
Abstract :
The idea of using serious games in education has been around for a few years. However, regardless of their wide acceptance by the academic community, their actual adoption in real settings remains scarce and often in the form of isolated experiments. During this workshop we discussed the challenges that are preventing the growth of serious games and explored the principles for a second generation of serious games better prepared to overcome such challenges while still providing relevant and engaging learning experiences. The main principles explored relate to the reduction of costs (using the eAdventure platform helps in this regard), the increase of the perceived educational value and solutions to facilitate the deployment and reuse of the games.
Keywords :
computer aided instruction; cost reduction; open systems; serious games (computing); assessment; cost reduction; eAdventure; education; interoperability; learning experiences; perceived educational value; serious games; Conferences; Educational institutions; Electronic learning; Games; Interoperability; Technological innovation; assessment; eAdventure; interoperability; serious games;
Conference_Titel :
Computers in Education (SIIE), 2014 International Symposium on
Conference_Location :
Logrono
DOI :
10.1109/SIIE.2014.7017736