DocumentCode :
2361878
Title :
Herarchical splatting of scattered data
Author :
Hopf, Matthias ; Ertl, Thomas
Author_Institution :
Visualization & Interactive Syst. Group, Univ. of Stuttgart, Germany
fYear :
2003
fDate :
24-24 Oct. 2003
Firstpage :
433
Lastpage :
440
Abstract :
Numerical particle simulations and astronomical observations create huge data sets containing uncorrelated 3D points of varying size. These data sets cannot be visualized interactively by simply rendering millions of colored points for each frame. Therefore, in many visualization applications a scalar density corresponding to the point distribution is resampled on a regular grid for direct volume rendering. However, many fine details are usually lost for voxel resolutions which still allow interactive visualization on standard workstations. Since no surface geometry is associated with our data sets, the recently introduced point-based rendering algorithms cannot be applied as well. In this paper we propose to accelerate the visualization of scattered point data by a hierarchical data structure based on a PCA clustering procedure. By traversing this structure for each frame we can trade-off rendering speed vs. image quality. Our scheme also reduces memory consumption by using quantized relative coordinates and it allows for fast sorting of semi-transparent clusters. We analyze various software and hardware implementations of our renderer and demonstrate that we can now visualize data sets with tens of millions of points interactively with sub-pixel screen space error on current PC graphics hardware employing advanced vertex shader functionality.
Keywords :
algorithm theory; data visualisation; image processing; pattern clustering; rendering (computer graphics); solid modelling; 3D points; PCA clustering; astronomical observation; colored points; data visualization; direct volume rendering; hierarchical splatting; hierarchical visualization; image quality; interactive visualization; numerical particle simulation; point distribution; point-based rendering algorithm; scalar density; scattered data; surface geometry; vertex shader; visualization application; voxel resolution; Acceleration; Clustering algorithms; Data structures; Data visualization; Geometry; Hardware; Numerical simulation; Particle scattering; Rendering (computer graphics); Workstations;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Visualization, 2003. VIS 2003. IEEE
Conference_Location :
Seattle, WA, USA
Print_ISBN :
0-7803-8120-3
Type :
conf
DOI :
10.1109/VISUAL.2003.1250404
Filename :
1250404
Link To Document :
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