DocumentCode
2367251
Title
Display method study of extruded surface based on ray tracing
Author
Guohong, Gao ; Yongqiang, Shan ; Junhui, Fu ; Jinna, Lv
Author_Institution
Sch. of Inf. Eng., Henan Inst. of Sci. & Technol., Xinxiang, China
Volume
2
fYear
2010
fDate
June 29 2010-July 1 2010
Firstpage
148
Lastpage
150
Abstract
This paper describes the ray tracing algorithm in detail, giving the mathematical principles of intersection of the light and extruded surface objects and the method to generate normal of intersection,and building a mathematical model for computer processing and displaying tensile objects. Finally,we map out realistic images of objects in the OpenGL environment and ultimately realized the display of extruded surface in the ray tracing method.
Keywords
image colour analysis; object detection; ray tracing; rendering (computer graphics); OpenGL environment; extruded surface object; light object; mathematical model; ray tracing algorithm; tensile object display; Image resolution; Pixel; Extruded Surface; OpenGL; Ray Tracing; Realistic Graphics;
fLanguage
English
Publisher
ieee
Conference_Titel
Communication Systems, Networks and Applications (ICCSNA), 2010 Second International Conference on
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-7475-2
Type
conf
DOI
10.1109/ICCSNA.2010.5588906
Filename
5588906
Link To Document