• DocumentCode
    2367251
  • Title

    Display method study of extruded surface based on ray tracing

  • Author

    Guohong, Gao ; Yongqiang, Shan ; Junhui, Fu ; Jinna, Lv

  • Author_Institution
    Sch. of Inf. Eng., Henan Inst. of Sci. & Technol., Xinxiang, China
  • Volume
    2
  • fYear
    2010
  • fDate
    June 29 2010-July 1 2010
  • Firstpage
    148
  • Lastpage
    150
  • Abstract
    This paper describes the ray tracing algorithm in detail, giving the mathematical principles of intersection of the light and extruded surface objects and the method to generate normal of intersection,and building a mathematical model for computer processing and displaying tensile objects. Finally,we map out realistic images of objects in the OpenGL environment and ultimately realized the display of extruded surface in the ray tracing method.
  • Keywords
    image colour analysis; object detection; ray tracing; rendering (computer graphics); OpenGL environment; extruded surface object; light object; mathematical model; ray tracing algorithm; tensile object display; Image resolution; Pixel; Extruded Surface; OpenGL; Ray Tracing; Realistic Graphics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Communication Systems, Networks and Applications (ICCSNA), 2010 Second International Conference on
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7475-2
  • Type

    conf

  • DOI
    10.1109/ICCSNA.2010.5588906
  • Filename
    5588906