DocumentCode
2367737
Title
The determinants of adolescents´ behavioral intentions towards online services: Empirical evidence from online game industry
Author
Xie, Yi ; Zhang, Hongxia
Author_Institution
Marketing Dept., Univ. of Int. Bus. & Econ., Beijing, China
fYear
2011
fDate
25-27 June 2011
Firstpage
1
Lastpage
5
Abstract
This research proposes a conceptual model with perceived value, satisfaction, subjective norm and individual characteristics (i.e., self-esteem, self-efficacy and extraversion) as key predictors of adolescents´ intention to play online games. Perceived value is determined by positive factor of perceived benefits and negative factor of perceived risks. A survey was conducted to test the model. Most hypotheses were supported. Moreover, sub-dimensions of perceived benefits (i.e., ability expansion, playfulness and pleasure of control, telepresence and group identification) and perceived risks (i.e., psychosocial, financial, physical, performance and time risks) salient for adolescent online gamers were identified. The effect of perceived value on playing intention is mediated by satisfaction.
Keywords
computer games; social aspects of automation; adolescent behavioral intention; online game industry; online games; online services; perceived benefits; perceived risks; perceived value; subjective norm; Educational institutions; Games; Industries; Internet; Mathematical model; Object recognition; Psychology; Adolescents; Behavioral intentions; Online game; Online service;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Systems and Service Management (ICSSSM), 2011 8th International Conference on
Conference_Location
Tianjin
ISSN
2161-1890
Print_ISBN
978-1-61284-310-0
Type
conf
DOI
10.1109/ICSSSM.2011.5959371
Filename
5959371
Link To Document