DocumentCode
2368019
Title
Exploring Games as Formal Models
Author
Nummenmaa, Timo ; Berki, Eleni ; Mikkonen, Tommi
Author_Institution
Dept. of Comput. Sci., Univ. of Tampere, Tampere, Finland
fYear
2009
fDate
4-5 Dec. 2009
Firstpage
60
Lastpage
65
Abstract
Computer games have become increasingly complex. Modern game specifications need to accommodate many detailed design documents, which results in increasing complexity. Complex games are difficult to understand, maintain and update, but their software cannot be extensively functional, as this might confuse the player. Consequently, game developers can benefit from following precise guidelines to design games for players. Formal methods can provide a suitable specification environment to formalize static and dynamic game aspects and realistically model game rules and events. At a higher level of abstraction, a formal game model can provide understandability and communication of the activities within a development process.
Keywords
computer games; formal specification; computer game; dynamic game; formal game model; formal method; game specification; static game; Feedback; Formal specifications; Guidelines; Heart; Humans; Power system modeling; Programming; Software maintenance; Software systems; Testing; Formality; Games; Probabilistic behaviour; Realistic specification;
fLanguage
English
Publisher
ieee
Conference_Titel
Formal Methods (SEEFM), 2009 Fourth South-East European Workshop on
Conference_Location
Thessalonihi
Print_ISBN
978-1-4244-5617-8
Electronic_ISBN
978-1-4244-5618-5
Type
conf
DOI
10.1109/SEEFM.2009.15
Filename
5465142
Link To Document