• DocumentCode
    2368019
  • Title

    Exploring Games as Formal Models

  • Author

    Nummenmaa, Timo ; Berki, Eleni ; Mikkonen, Tommi

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Tampere, Tampere, Finland
  • fYear
    2009
  • fDate
    4-5 Dec. 2009
  • Firstpage
    60
  • Lastpage
    65
  • Abstract
    Computer games have become increasingly complex. Modern game specifications need to accommodate many detailed design documents, which results in increasing complexity. Complex games are difficult to understand, maintain and update, but their software cannot be extensively functional, as this might confuse the player. Consequently, game developers can benefit from following precise guidelines to design games for players. Formal methods can provide a suitable specification environment to formalize static and dynamic game aspects and realistically model game rules and events. At a higher level of abstraction, a formal game model can provide understandability and communication of the activities within a development process.
  • Keywords
    computer games; formal specification; computer game; dynamic game; formal game model; formal method; game specification; static game; Feedback; Formal specifications; Guidelines; Heart; Humans; Power system modeling; Programming; Software maintenance; Software systems; Testing; Formality; Games; Probabilistic behaviour; Realistic specification;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Formal Methods (SEEFM), 2009 Fourth South-East European Workshop on
  • Conference_Location
    Thessalonihi
  • Print_ISBN
    978-1-4244-5617-8
  • Electronic_ISBN
    978-1-4244-5618-5
  • Type

    conf

  • DOI
    10.1109/SEEFM.2009.15
  • Filename
    5465142