• DocumentCode
    2372403
  • Title

    Dipmap: A new texture filtering method for texture mapping

  • Author

    Du, Houqing ; Wan, Yi

  • Author_Institution
    Inst. of Signals & Inf. Process., Lanzhou Univ., Lanzhou, China
  • fYear
    2012
  • fDate
    23-25 March 2012
  • Firstpage
    554
  • Lastpage
    559
  • Abstract
    High image quality and efficiency are usually conflicting goals in texture mapping, especially for real-time rendering. Mipmap is a typical texture filtering method for texture mapping. Due to simplicity and efficiency, it has been popularly used in current graphics hardware. However, its implementation efficiency is at the cost of image rendering quality. In this paper, we first present an improved sampling scheme using the same Mipmap pyramid. In this scheme, for each screen pixel in the scanline, instead of just using the texture scaling ratio in a single direction to determine the Mipmap pyramid level for sampling, we take a row sampling and a column sampling respectively in different Mipmap pyramid levels to generate its value. These two pyramid levels are determined independently by the texture scaling ratios in the row and column directions. The double sampling scheme can overcome the aliasing and overblurring problems caused by just sampling using the texture scaling ratio in a single direction. Motivated by this, we propose a new texture filtering method called Dipmap (Double Mipmap) to further improve image rendering quality. In Dipmap, we establish a row pyramid for row sampling and a column pyramid for column sampling to make these samplings completely independent of each other. Experiments show that Dipmap can deliver much improved image rendering quality than the state-of-the-art texture filtering methods like Mipmap, Ripmap and FAST, while being nearly as efficient as Mipmap.
  • Keywords
    filtering theory; image sampling; image texture; rendering (computer graphics); Dipmap; FAST; Mipmap pyramid level; column pyramid; column sampling; double Mipmap; double sampling scheme; graphics hardware; high image quality; image rendering quality; real-time rendering; row pyramid; row sampling; screen pixel; texture filtering; texture mapping; texture scaling ratio; Educational institutions; Filtering; Hardware; Image quality; Interpolation; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Science and Technology (ICIST), 2012 International Conference on
  • Conference_Location
    Hubei
  • Print_ISBN
    978-1-4577-0343-0
  • Type

    conf

  • DOI
    10.1109/ICIST.2012.6221708
  • Filename
    6221708