Title :
An efficient control over human running animation with extension of planar hopper model
Author_Institution :
Dept. of Comput. Sci., Pussan Nat. Univ.
Abstract :
The most important goal of character animation is to efficiently control the motions of a character. Until now, many techniques have been proposed for human gait animation, and some techniques have been created to control the emotions in gaits such as “tired walking” and “brisk walking” by using parameter interpolation or motion data mapping. Since it is very difficult to automate the control over the emotion of a motion, the emotions of a character model have been generated by creative animators. The paper proposes a human running model based on a one-leg-planar hopper with a self-balancing mechanism. The proposed technique exploits genetic programming to find an optimal movement. We extend the energy minimization technique to generate various motions in accordance with emotional specifications, for instance, “brisk running”
Keywords :
computer animation; genetic algorithms; minimisation; motion control; brisk running; character animation; character model emotions; creative animators; emotional specifications; energy minimization technique; genetic programming; human gait animation; human running animation control; human running model; motion control; motion data mapping; one-leg-planar hopper; optimal movement; parameter interpolation; planar hopper model extension; self balancing mechanism; Animation; Application software; Computational modeling; Computer graphics; Computer science; Genetic programming; Humans; Information processing; Legged locomotion; Motion control;
Conference_Titel :
Computer Graphics and Applications, 1998. Pacific Graphics '98. Sixth Pacific Conference on
Print_ISBN :
0-8186-8620-0
DOI :
10.1109/PCCGA.1998.732101