DocumentCode
2374238
Title
Developing Virtual Actors Inspired by Real Actors´ Practice
Author
Silva, Rogerio E da ; Santos, Manuel F dos ; Iurgel, Ido A.
Author_Institution
Univ. do Minho, Braga, Portugal
fYear
2011
fDate
15-16 May 2011
Firstpage
146
Lastpage
149
Abstract
Autonomous digital actors represent the next step in animating 3D characters. How to create such virtual actors remains an open question. This work presents and discusses an agent architecture derived from how real actors learn their art from acting schools. The knowledge base relies on a rule-based system where each rule encodes explicit knowledge into a classification vector which allows agents to suggest performances even for unforeseen situations, and to adjust their suggestions to match the animator´s preferences.
Keywords
computer animation; knowledge based systems; multi-agent systems; virtual reality; 3D character animation; agent architecture; autonomous digital actor; classification vector; rule-based system; virtual actor; Animation; Computer architecture; Context; Educational institutions; Learning; Three dimensional displays; Vectors; Authoring Believable Characters; Autonomous Digital Actors; Computer Animation; Virtual Actors;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Media and Digital Content Management (DMDCM), 2011 Workshop on
Conference_Location
Hangzhou
Print_ISBN
978-1-4577-0271-6
Electronic_ISBN
978-0-7695-4413-7
Type
conf
DOI
10.1109/DMDCM.2011.50
Filename
5959711
Link To Document