DocumentCode
2376253
Title
An implicit-based haptic rendering technique
Author
Kim, Laehyun ; Kyrikou, Anna ; Sukhatme, Gaurav S. ; Desbrun, Mathieu
Volume
3
fYear
2002
fDate
2002
Firstpage
2943
Abstract
We present a novel haptic rendering technique. Building on previous work, we propose a haptic model based on a volumetric description of the geometry of an object. Unlike previous volumetric approaches, we also find a virtual contact point on the surface in order to derive a penalty force that is consistent with the real geometry of the object, without introducing force discontinuity. We also demonstrate that other surface properties such as friction and texture can be added elegantly. The resulting technique is fast (a constant 1000 Hz refresh rate) and can handle large geometry models on low-end computers.
Keywords
haptic interfaces; rendering (computer graphics); virtual reality; friction; haptic display device; haptic model; haptic rendering; large geometry models; rendering; texture; virtual contact point; virtual environment; virtual object; volumetric description; Computational geometry; Computer displays; Friction; Haptic interfaces; Rendering (computer graphics); Rough surfaces; Solid modeling; Surface roughness; Surface texture; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Robots and Systems, 2002. IEEE/RSJ International Conference on
Print_ISBN
0-7803-7398-7
Type
conf
DOI
10.1109/IRDS.2002.1041719
Filename
1041719
Link To Document