Author_Institution :
Sch. of Inf., Kyoto Univ., Kyoto, Japan
Abstract :
In this paper, we consider lower bounds on the query complexity for testing CSPs in the bounded-degree model. We mainly consider Boolean CSPs allowing literals. First, for any "symmetric" predicate P : {0, 1}k → {0,1} except EQU where k ≥ 3, we show that every (randomized) algorithm that distinguishes satisfiable instances of CSP(P) from instances (|P-1 (0)|/2k - ϵ)-far from satisfiability requires Ω(n1/2+δ) queries where n is the number of variables and δ >; 0 is a constant that depends on P and e. This breaks a natural lower bound Ω(n1/2), which is obtained by the birthday paradox. We also show that every one-sided error tester requires Ω(n) queries for such P. These results are hereditary in the sense that the same results hold for any predicate Q such that P-1 (1) ⊆ Q-1(1). For EQU, we give a one-sided error tester whose query complexity is O̅(n1/2). Also, for 2-XOR (or, equivalently E2LIN2), we show an Ω(n1/2+δ) lower bound for distinguishing instances between e-close to and (1/2 -ϵ)-far from satisfiability. Next, for the general k-CSP over the binary domain, we show that every algorithm that distinguishes satisfiable instances from instances (1 - 2k/2k - ϵ)-far from satisfiability requires Ω(n) queries. The matching NP-hardness is not known, even assuming the Unique Games Conjecture or the d-to-1 Conjecture. As a corollary, for Maximum Independent Set on graphs with n vertices and a degree bound d, we show that every approximation algorithm within a factor d/poly log d and an additive error of ϵn requires Ω(n) queries. Previously, only super-constant lower bounds were known.
Keywords :
Boolean functions; approximation theory; computational complexity; constraint theory; game theory; graph theory; query processing; set theory; Boolean CSP; CSP testing; NP-hardness matching; approximation algorithm; bounded-degree model; graph theory; maximum independent set; natural lower bound; one-sided error tester; query complexity; symmetric predicate; unique game conjecture; Approximation algorithms; Approximation methods; Complexity theory; History; Optimized production technology; Random variables; Testing; Property testing; bounded-degree model; constraint satisfaction problems; lower bound;