DocumentCode
2377797
Title
Game modeling using WorkFlow nets
Author
De Oliveira, Guilherme Willian ; Julia, Stéphane ; Passos, Lígia Maria Soares
Author_Institution
Fac. de Comput., Univ. Fed. de Uberlandia, UFU, Uberlândia, Brazil
fYear
2011
fDate
9-12 Oct. 2011
Firstpage
838
Lastpage
843
Abstract
The objective of this article is to present an approach based on WorkFlow net and Linear Logic for the design process of video games. The main idea consists of representing the scenarios existing at a quest level by a particular type of Petri net called WorkFlow net. A kind of qualitative analysis based on the proof trees of linear logic can then be performed in order to prove the correctness of the soundness property which corresponds to a consistent quest from the point of view of the game. An extended version of theWorkFlow nets which allows the inclusion of discrete resources permits representing in a formal way, the different items that the player can find and use during the quests of the game.
Keywords
Petri nets; computer games; formal logic; trees (mathematics); Petri net; WorkFlow nets; game modeling; linear logic; proof trees; video game design process; Analytical models; Availability; Context; Games; Unified modeling language; Vegetation; Visualization; Linear logic; Petri net; Soundness; Video Games; WorkFlow net;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on
Conference_Location
Anchorage, AK
ISSN
1062-922X
Print_ISBN
978-1-4577-0652-3
Type
conf
DOI
10.1109/ICSMC.2011.6083757
Filename
6083757
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