• DocumentCode
    2377797
  • Title

    Game modeling using WorkFlow nets

  • Author

    De Oliveira, Guilherme Willian ; Julia, Stéphane ; Passos, Lígia Maria Soares

  • Author_Institution
    Fac. de Comput., Univ. Fed. de Uberlandia, UFU, Uberlândia, Brazil
  • fYear
    2011
  • fDate
    9-12 Oct. 2011
  • Firstpage
    838
  • Lastpage
    843
  • Abstract
    The objective of this article is to present an approach based on WorkFlow net and Linear Logic for the design process of video games. The main idea consists of representing the scenarios existing at a quest level by a particular type of Petri net called WorkFlow net. A kind of qualitative analysis based on the proof trees of linear logic can then be performed in order to prove the correctness of the soundness property which corresponds to a consistent quest from the point of view of the game. An extended version of theWorkFlow nets which allows the inclusion of discrete resources permits representing in a formal way, the different items that the player can find and use during the quests of the game.
  • Keywords
    Petri nets; computer games; formal logic; trees (mathematics); Petri net; WorkFlow nets; game modeling; linear logic; proof trees; video game design process; Analytical models; Availability; Context; Games; Unified modeling language; Vegetation; Visualization; Linear logic; Petri net; Soundness; Video Games; WorkFlow net;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics (SMC), 2011 IEEE International Conference on
  • Conference_Location
    Anchorage, AK
  • ISSN
    1062-922X
  • Print_ISBN
    978-1-4577-0652-3
  • Type

    conf

  • DOI
    10.1109/ICSMC.2011.6083757
  • Filename
    6083757