DocumentCode
2378060
Title
Designing a brain-computer interface controlled video-game using consumer grade EEG hardware
Author
Van Vliet, Marijn ; Robben, Arne ; Chumerin, Nikolay ; Manyakov, Nikolay V. ; Combaz, Adrien ; Van Hulle, Marc M.
Author_Institution
Lab. voor Neuro-en Psychofysiologie, K.U. Leuven, Leuven, Belgium
fYear
2012
fDate
9-11 Jan. 2012
Firstpage
1
Lastpage
6
Abstract
This paper describes our first attempt to port a brain-computer interface (BCI), created in a research lab and running on expensive equipment, to consumer grade equipment, allowing one to reach a much broader audience and raise public awareness of this new technology. With the BCI, the user can perform a complicated task through mind control only: playing a tactical video-game. Reliable control is accomplished by adapting a Steady-State Visual Evoked Potential (SSVEP) classifier to be robust enough to cope with the signal quality of the consumer grade electroencephalography (EEG) device used, i.e. the Emotiv EPOC. The difference in performance of the game running on research grade EEG equipment versus the Emotiv EPOC is examined. The game was tested by a broad audience during a public event and was well received.
Keywords
brain-computer interfaces; computer games; electroencephalography; medical control systems; medical signal processing; signal classification; visual evoked potentials; BCI; EEG; Emotiv EPOC; SSVEP; brain-computer interface; electroencephalography; reliable control; steady-state visual evoked potential; tactical video-game; Calibration; Electrodes; Electroencephalography; Games; Performance evaluation; Poles and towers; Visualization; Emotiv EPOC; brain-computer interfacing; electroencephalography; games; steady-state visual evoked potentials;
fLanguage
English
Publisher
ieee
Conference_Titel
Biosignals and Biorobotics Conference (BRC), 2012 ISSNIP
Conference_Location
Manaus
Print_ISBN
978-1-4673-2476-2
Type
conf
DOI
10.1109/BRC.2012.6222186
Filename
6222186
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