DocumentCode :
2378535
Title :
On the potential of physics-based animation for task programming in virtual reality
Author :
Aleotti, Jacopo ; Caselli, Stefano
Author_Institution :
RIMLab - Robotics and Intelligent Machines Laboratory, Dipartimento di Ingegneria dell´´Informazione, University of Parma, Italy
fYear :
2009
fDate :
12-17 May 2009
Firstpage :
288
Lastpage :
293
Abstract :
Physics-based animation is becoming an essential feature for any advanced simulation software. In this paper we explore potential benefits of physics-based modeling for task programming in virtual reality. Firstly, we show how realistic animation of manipulation tasks can be exploited for learning sequential constraints from user demonstrations. In particular, we propose a method where information about physical interaction is used to discover task precedences and to reason about task similarities at the goal level. A second contribution of the paper is the application of physics-based modeling to the problem of disassembly sequence planning. Experiments have been performed in a desktop virtual reality environment with dataglove and motion tracker.
Keywords :
Animation; Assembly systems; Data gloves; Humans; Intelligent robots; Robot programming; Robotics and automation; Tracking; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics and Automation, 2009. ICRA '09. IEEE International Conference on
Conference_Location :
Kobe
ISSN :
1050-4729
Print_ISBN :
978-1-4244-2788-8
Electronic_ISBN :
1050-4729
Type :
conf
DOI :
10.1109/ROBOT.2009.5152287
Filename :
5152287
Link To Document :
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