DocumentCode
2380022
Title
Distance Perception in Immersive Virtual Environments, Revisited
Author
Interrante, Victoria ; Ries, Brian ; Anderson, Lee
Author_Institution
Department of Computer Science, University of Minnesota
fYear
2006
fDate
25-29 March 2006
Firstpage
3
Lastpage
10
Abstract
Numerous previous studies have suggested that distances appear to be compressed in immersive virtual environments presented via head mounted display systems, relative to in the real world. However, the principal factors that are responsible for this phenomenon have remained largely unidentified. In this paper we shed some new light on this intriguing problem by reporting the results of two recent experiments in which we assess egocentric distance perception in a high fidelity, low latency, immersive virtual environment that represents an exact virtual replica of the participant’s concurrently occupied real environment. Under these novel conditions, we make the startling discovery that distance perception appears not to be significantly compressed in the immersive virtual environment, relative to in the real world.
Keywords
egocentric distance perception; immersive virtual environments; Chromium; Computer architecture; Computer displays; Computer graphics; Computer science; Delay; Ergonomics; Process design; Space technology; Virtual environment; egocentric distance perception; immersive virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality Conference, 2006
ISSN
1087-8270
Print_ISBN
1-4244-0224-7
Type
conf
DOI
10.1109/VR.2006.52
Filename
1667620
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