• DocumentCode
    2380378
  • Title

    Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays

  • Author

    Bimber, Oliver ; Grundhöfer, Anselm ; Zeidler, Thomas ; Danch, Daniel ; Kapakos, Pedro

  • Author_Institution
    Bauhaus-University Weimar
  • fYear
    2006
  • fDate
    25-29 March 2006
  • Firstpage
    151
  • Lastpage
    158
  • Abstract
    We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.
  • Keywords
    Compensating Indirect Scattering; Correction; GPU Programming.; Image; Interreflections; Projection Displays; Real-Time Rendering; Reverse Radiosity; Computer displays; Computer graphics; Equations; Jacobian matrices; Light scattering; Rendering (computer graphics); Sparse matrices; Three dimensional displays; Virtual reality; Visualization; Compensating Indirect Scattering; Correction; GPU Programming.; Image; Interreflections; Projection Displays; Real-Time Rendering; Reverse Radiosity;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality Conference, 2006
  • ISSN
    1087-8270
  • Print_ISBN
    1-4244-0224-7
  • Type

    conf

  • DOI
    10.1109/VR.2006.34
  • Filename
    1667639