DocumentCode :
2380378
Title :
Compensating Indirect Scattering for Immersive and Semi-Immersive Projection Displays
Author :
Bimber, Oliver ; Grundhöfer, Anselm ; Zeidler, Thomas ; Danch, Daniel ; Kapakos, Pedro
Author_Institution :
Bauhaus-University Weimar
fYear :
2006
fDate :
25-29 March 2006
Firstpage :
151
Lastpage :
158
Abstract :
We present a real-time reverse radiosity method for compensating indirect scattering effects that occur with immersive and semi-immersive projection displays. It computes a numerical solution directly on the GPU and is implemented with pixel shading and multi-pass rendering which together realizes a Jacobi solver for sparse matrix linear equation systems. Our method is validated and evaluated based on a stereoscopic two-sided wall display. The images appear more brilliant and uniform when compensating the scattering contribution.
Keywords :
Compensating Indirect Scattering; Correction; GPU Programming.; Image; Interreflections; Projection Displays; Real-Time Rendering; Reverse Radiosity; Computer displays; Computer graphics; Equations; Jacobian matrices; Light scattering; Rendering (computer graphics); Sparse matrices; Three dimensional displays; Virtual reality; Visualization; Compensating Indirect Scattering; Correction; GPU Programming.; Image; Interreflections; Projection Displays; Real-Time Rendering; Reverse Radiosity;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2006
ISSN :
1087-8270
Print_ISBN :
1-4244-0224-7
Type :
conf
DOI :
10.1109/VR.2006.34
Filename :
1667639
Link To Document :
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