DocumentCode :
2380499
Title :
PC Clusters for Virtual Reality
Author :
Raffin, Bruno ; Soares, Larissa ; Tao Ni ; Ball, Roy ; Schmidt, Gerd S. ; Livingston, Mark A. ; Staadt, O.G. ; May, Ryan
Author_Institution :
ID-IMAG, CNRS/INPG/INRIA/UJF, France
fYear :
2006
fDate :
25-29 March 2006
Firstpage :
215
Lastpage :
222
Abstract :
In the late 90’s the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.
Keywords :
PC Clusters; Virtual Reality; Animation; Application software; Distributed computing; Graphics; Open source software; Personal communication networks; Rendering (computer graphics); Software performance; Software tools; Virtual reality; PC Clusters; Virtual Reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2006
ISSN :
1087-8270
Print_ISBN :
1-4244-0224-7
Type :
conf
DOI :
10.1109/VR.2006.107
Filename :
1667647
Link To Document :
بازگشت