DocumentCode :
2380829
Title :
Dealing with the Effect of Path Curvature on Consistency of Dead Reckoned Paths in Networked Virtual Environments
Author :
Marshall, Damien ; Roberts, Dave ; Delaney, Declan ; McLoone, Seamus ; Ward, Tomas
Author_Institution :
University of Salford, UK
fYear :
2006
fDate :
25-29 March 2006
Firstpage :
293
Lastpage :
294
Abstract :
Collaboration and competition are important factors of Networked Virtual Environments (NVE). Both require a certain level of consistency in order for the interaction to be fruitful and compelling. However, finite network bandwidth and communication delay are key factors affecting this aspect of interactivity. A popular method in their mitigation for dynamic entities is the IEEE DIS standard dead reckoning mechanism [1].
Keywords :
Algorithm design and analysis; Bandwidth; Collaboration; Dead reckoning; Euclidean distance; Intelligent networks; Position measurement; Time measurement; Virtual environment; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Reality Conference, 2006
ISSN :
1087-8270
Print_ISBN :
1-4244-0224-7
Type :
conf
DOI :
10.1109/VR.2006.43
Filename :
1667666
Link To Document :
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