DocumentCode :
2383015
Title :
An efficient geographic surface routing algorithm in 3D ad hoc networks
Author :
Su, Han ; Wang, Yun ; Fang, Dingyi
Author_Institution :
Sch. of Comput. Sci. & Eng., MOE Southeast Univ., Nanjing, China
fYear :
2010
fDate :
1-3 Dec. 2010
Firstpage :
138
Lastpage :
144
Abstract :
For geographic routing in 2D ad hoc networks, greedy algorithm is efficient if no holes exist. However, greedy forwarding fails when a message reaches a local-minimum. Thus, face routing is used to solve the problem of local-minimums. Unfortunately, few research results can be applied to geographic routing in 3D environments. This paper proposes an algorithm GSG (Greedy Surface routing Greedy), for geographic routing in 3D environments. GSG firstly partitions whole network with 3D Restricted Delau-nay Triangulation. When a local-minimum is encountered because of a hole, a message is transferred on a surface with triangles in order to jump out of a local-minimum area. Triangles and isolated edges are defined as 3D components on Surface. By means of identifying intersecting triangles and edges, efficient routes are constructed on surfaces by bypassing local-minimums. For sparsely deployed networks, an algorithm DFS based on 3D RNG is provided. Simulation results show that GSG outperforms the algorithms such as GRG and GHG.
Keywords :
ad hoc networks; greedy algorithms; mesh generation; telecommunication network routing; 2D ad hoc network; 3D ad hoc network; 3D environment; 3D restricted Delaunay triangulation; geographic routing; geographic surface routing algorithm; greedy algorithm; greedy forwarding; 3D Geographic Routing; 3D RDT; 3D RRNG; Routing Holes;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Pervasive Computing and Applications (ICPCA), 2010 5th International Conference on
Conference_Location :
Maribor
Print_ISBN :
978-1-4244-9144-5
Type :
conf
DOI :
10.1109/ICPCA.2010.5704088
Filename :
5704088
Link To Document :
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