• DocumentCode
    2386413
  • Title

    Sharing In-Memory Game States

  • Author

    Sonnenfroh, Michael ; Baeuerle, Tobias ; Schulthess, Peter ; Schottner, Michael

  • Author_Institution
    Heinrich-Heine Univ., Duesseldorf, Germany
  • fYear
    2010
  • fDate
    8-11 Dec. 2010
  • Firstpage
    58
  • Lastpage
    65
  • Abstract
    Massively multi-user virtual environments (MMVEs)are becoming increasingly popular with millions of users. Typically, commercial implementations rely on client/server architectures for managing the game state and use message passing mechanisms to communicate state changes to the clients. We have developed the Typed Grid Object Sharing (TGOS)service providing data sharing of in-memory data. TGOS aims at simplifying the development of MMVEs by sharing scene graphs in a peer-to-peer way and also data of backend services. Replication is controlled by different consistency models, including restartable transactions combined with optimistic synchronization for strong consistency. In this paper we describe the data centric architecture of the Wissenheim Worlds application and relevant parts of TGOS. Furthermore, we present an evaluation showing the feasibility and efficiency of the proposed approach.
  • Keywords
    client-server systems; computer games; optimisation; virtual reality; MMVE; TGOS; client/server architectures; message passing mechanisms; multi user virtual environments; sharing in memory game states; typed grid object sharing; Adaptation model; Avatars; Games; Java; Peer to peer computing; Servers; Synchronization; Multi-user games; data sharing; transactions;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Parallel and Distributed Computing, Applications and Technologies (PDCAT), 2010 International Conference on
  • Conference_Location
    Wuhan
  • Print_ISBN
    978-1-4244-9110-0
  • Electronic_ISBN
    978-0-7695-4287-4
  • Type

    conf

  • DOI
    10.1109/PDCAT.2010.72
  • Filename
    5704404