DocumentCode
2389554
Title
Implementation of large-scale fir adaptive filters on NVIDIA GeForce graphics processing unit
Author
Hirano, Akihiro ; Nakayama, Kenji
Author_Institution
Kanazawa Univ., Kanazawa, Japan
fYear
2010
fDate
6-8 Dec. 2010
Firstpage
1
Lastpage
4
Abstract
This paper presents implementations of an FIR adaptive filter with a large number of taps on nVIDIA GeForce graphics processing unit (GPU) and CUDA software development environment. In order to overcome a long access latency for slow off-chip memory access, reduction of memory accesses by re-ordering and vector load/store operations and an increase of the number of threads are introduced. A tree adder is introduced to reduce the cost for summing thread outputs up. A simultaneous execution of multiple filters are also examined. On low-cost platform such as an Atom/ION nettop, GPU will accelerates the computation by almost three times. For simultaneous multiple simulations such as an ensemble averaging, a GPU with a large number of processing elements outperforms a dual-core CPU; almost six times faster for 16 runs.
Keywords
FIR filters; adaptive filters; computer graphic equipment; coprocessors; Atom nettop; CUDA software development; GPU; ION nettop; NVIDIA GeForce graphics processing unit; dual core CPU; large scale FIR adaptive filters; off-chip memory access; Filtering algorithms; Graphics processing unit; Linux; Servers;
fLanguage
English
Publisher
ieee
Conference_Titel
Intelligent Signal Processing and Communication Systems (ISPACS), 2010 International Symposium on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-7369-4
Type
conf
DOI
10.1109/ISPACS.2010.5704666
Filename
5704666
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