• DocumentCode
    2390049
  • Title

    The Dating Game, Survivor, and other war games: interesting, enjoyable and effective methods for conducting collaborative research

  • Author

    Carlson, Carl G.

  • Author_Institution
    Decision Strategies Dept., Naval War Coll., Newport, RI, USA
  • fYear
    2002
  • fDate
    7-10 Jan. 2002
  • Firstpage
    505
  • Lastpage
    513
  • Abstract
    The paper discusses the collaborative research methodologies and techniques developed by the Naval War College\´s Decision Strategies Department (DSD), and how these techniques have allowed the DSD to meet the diverse research requirements of senior naval and government decision makers. The Decision Strategies Departments "experts at talking to experts" collaborative research process is discussed, as are some of the techniques the department employs to make this research approach interesting and enjoyable for their "decision event" participants, as well as effective at generating the research data necessary to address the decision maker or research sponsor\´s questions. The paper describes how this research approach evolved, why it is different from traditional research or war gaming, and the type of research requirements that caused this approach to be developed. The paper discusses the lessons learned from using this research process, and some of the ways that the department disseminates the results of its work. Also discussed are two DSD research projects that illustrate different approaches to this type of collaborative research, and that contain examples of techniques that can even make this type of collaborative research fun!.
  • Keywords
    computer games; groupware; human factors; military computing; research and development management; user interfaces; Dating Game; Naval War College; Survivor; collaborative research process; decision event participants; decision maker; diverse research requirements; enjoyable collaborative research methods; research data; research requirements; research sponsors; senior naval decision makers; war games; war gaming; Collaboration; Collaborative software; Collaborative work; Ear; Educational institutions; Electrical capacitance tomography; Electronic switching systems; Identity-based encryption; Read only memory; Tellurium;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences, 2002. HICSS. Proceedings of the 35th Annual Hawaii International Conference on
  • Print_ISBN
    0-7695-1435-9
  • Type

    conf

  • DOI
    10.1109/HICSS.2002.993905
  • Filename
    993905