DocumentCode :
239111
Title :
Integrating fuzzy integral and heuristic search for unit micromanagement in RTS games
Author :
Nguyen, Thin ; Nguyen, Khanh ; Thawonmas, Ruck
Author_Institution :
Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
fYear :
2014
fDate :
6-11 July 2014
Firstpage :
9
Lastpage :
12
Abstract :
Real-time strategy (RTS) is a sub-genre of strategy video game which typically involves resource gathering, base building, strategy planning, and combat scenarios. With complicated gameplay, vast state and action spaces, RTS games have been proven to be an excellent platform for artificial intelligence research. One of the most challenging problems posed by RTS games is the detailed control of units in combat, i.e., unit micromanagement. In this paper, we present a method of integrating fuzzy integral and fast heuristic search for improving the quality of unit micromanagement in the popular RTS game StarCraft. Experiments are reported at the end of this paper, showing promising results and the potential of the proposed method in this domain.
Keywords :
computer games; fuzzy set theory; search problems; strategic planning; RTS games; StarCraft; fuzzy integral; heuristic search; intelligence research; real-time strategy; strategy planning; unit micromanagement; video game; Artificial intelligence; Biological cells; Current measurement; Games; Planning; Portfolios; Real-time systems; RTS games; StarCraft; fuzzy integral; heuristic search; unit micromanagement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation (CEC), 2014 IEEE Congress on
Conference_Location :
Beijing
Print_ISBN :
978-1-4799-6626-4
Type :
conf
DOI :
10.1109/CEC.2014.6900494
Filename :
6900494
Link To Document :
بازگشت