Title :
Collaborative virtual environments, real-time video and networking
Author :
Pekkola, Samuli ; Robinson, Mike
Author_Institution :
Dept. of Comput. Sci., Jyvaskyla Univ., Finland
Abstract :
Two real-life workplaces, a studio and an office, are described. Both have virtual reality (VR) and mixed reality counterparts. Issues of work processes and social interaction taken from CSCW are utilised to understand the functionalities that virtual studios and offices need to provide. It is broadly concluded that different media (documents, audio, video, VR) all have different strengths and weaknesses, and each may be appropriate for different purposes in different contexts. Offices and studios are best extended into virtuality by a mix of media (mixed realities) with a VR interface. The integration of video into VR environments presents the greatest technical difficulties, and some of these are considered from the viewpoints of computational load and networking. It is concluded that an optimal solution would be to provide separate network architectures for real-time interactive VR and video
Keywords :
business graphics; computer networks; digital simulation; groupware; interactive video; multimedia systems; office automation; office environment; real-time systems; studios; virtual reality; CSCW; audio media; collaborative virtual environments; computational load; documents; mixed reality; network architectures; networking; real-life workplaces; real-time interactive systems; real-time video; social interaction; technical problems; virtual office; virtual reality; virtual studio; work processes; Collaboration; Collaborative work; Computer networks; Computer science; Employment; Mirrors; Object oriented modeling; Telematics; Virtual environment; Virtual reality;
Conference_Titel :
Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
Conference_Location :
Geneva
Print_ISBN :
0-8186-8150-0
DOI :
10.1109/VSMM.1997.622325