• DocumentCode
    2391843
  • Title

    Ray-based creation of photo-realistic virtual world

  • Author

    Naemura, Takeshi ; Takano, Takahide ; Kaneko, Masahide ; Harashima, Hiroshi

  • Author_Institution
    Dept. of Inf. & Commun. Eng., Tokyo Univ., Japan
  • fYear
    1997
  • fDate
    10-12 Sep 1997
  • Firstpage
    59
  • Lastpage
    68
  • Abstract
    Introduces the concept of ray-based representation of spatial data and proposes a new method for creating a photo-realistic virtual world. In this method, the complete set of ray data of the world is treated as a set of orthogonal views of scene objects. The advantage of this approach is to allow the synthesis of any perspective view by gathering appropriate ray data from the set of orthogonal views, independent of any geometric representation. First, several perspective views of the real world are taken as a set of real ray data, and orthogonal views of the world are synthesized from the captured real ray data. Then, structural models corresponding to each perspective view are estimated locally and are adaptively joined to each other in order to interpolate the “cracks” in the orthogonal views. This approach can avoid the difficulties of estimating a unique structural model of the world
  • Keywords
    interpolation; ray tracing; realistic images; spatial data structures; virtual reality; adaptive joining; geometric representation; interpolation; orthogonal views; perspective view synthesis; photorealistic virtual world; ray-based representation; scene objects; spatial data representation; structural model estimation; Azimuth; Cameras; Computer vision; Glass; Image converters; Rendering (computer graphics); Visual communication;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and MultiMedia, 1997. VSMM '97. Proceedings., International Conference on
  • Conference_Location
    Geneva
  • Print_ISBN
    0-8186-8150-0
  • Type

    conf

  • DOI
    10.1109/VSMM.1997.622328
  • Filename
    622328