Title :
Deep Boltzmann Machine for evolutionary agents of Mario AI
Author_Institution :
Kindai Univ., Higashi-Osaka, Japan
Abstract :
Deep Learning has attracted much attention recently since it can extract features taking account into the high-order knowledge. In this paper, we examine the Deep Boltzmann Machines for scene information of the Mario AI Championship. That is, the proposed method is composed of two parts: the DBM and a recurrent neural network. The DBM extracts features behind perceptual scene information, and it learns off-line. On the other hand, the recurrent neural network utilizes features to decide actions of the Mario AI agents, and it learns on-line by using Particle Swarm Optimization. Experimental results show the effectiveness of the proposed method.
Keywords :
Boltzmann machines; evolutionary computation; feature extraction; learning (artificial intelligence); multi-agent systems; particle swarm optimisation; recurrent neural nets; DBM; Mario AI Championship; Mario AI agents; deep Boltzmann machine; deep learning; evolutionary agents; feature extraction; high-order knowledge; particle swarm optimization; recurrent neural network; Artificial intelligence; Artificial neural networks; Feature extraction; Games; Neurons; Recurrent neural networks; Vectors;
Conference_Titel :
Evolutionary Computation (CEC), 2014 IEEE Congress on
Conference_Location :
Beijing
Print_ISBN :
978-1-4799-6626-4
DOI :
10.1109/CEC.2014.6900625