DocumentCode :
2394704
Title :
Efficient 3D content authoring framework based on mobile AR
Author :
Lee, Sang-Wook ; Jung, Jinki ; Hong, Jihye ; Lee, Suwon ; Cho, Hyunwoo ; Yang, Hyun S.
Author_Institution :
Dept. of Comput. Sci., KAIST, Daejeon, South Korea
fYear :
2012
fDate :
2-5 Sept. 2012
Firstpage :
95
Lastpage :
102
Abstract :
Many applications for generating and authoring 3D content are dependent on interaction and visualization on a 2D screen. There have been various applications using 3D interaction to overcome the limited interaction in 2 dimensional space. Those applications, however, require special hardware [13] for interaction or marker-based techniques for scene recognition and tracking. Both approaches make the applications less intuitive and uncomfortable especially when one creates and manages 3D objects in the content. In order to overcome these limitations, in this paper we propose a novel application that creates 3D content such as 3D animations and 3D movies. In our method we make use of Augmented Reality (AR) techniques and hand gesture recognition in 3D AR space. To obtain the specific information of an open set, we use real-time object recognition and marker-less tracking based on the generic randomized forest (GRF) method, which facilitates the use of mobile devices like ultra-mobile PCs (UMPCs) for generating 3D content. Since in general it is difficult to generate realistic 3D content on the mobile devices in real-time, we apply a server-client model to our application so as to separate content construction and scene generation. Based on the techniques mentioned above, we develop an interactive and easy-to-use AR application using a natural user interface (NUI) to make 3D content for not only experts in the related fields but also for general users; we show the novelty and the efficiency of our proposed approach via making a short 3D animation.
Keywords :
augmented reality; client-server systems; computer animation; content management; data visualisation; gesture recognition; image classification; mobile computing; object recognition; object tracking; screens (display); user interfaces; 2D screen interaction; 2D screen visualization; 3D AR space; 3D animation; 3D content authoring framework; 3D content generation; 3D interaction; GRF method; NUI; UMPC; augmented reality technique; content construction; generic randomized forest method; hand gesture recognition; marker-less tracking; mobile AR technique; mobile devices; natural user interface; real-time object recognition; scene generation; scene recognition; scene tracking; server-client model; ultra-mobile PC; Cameras; Mobile communication; Mobile handsets; Object recognition; Real-time systems; Target tracking; Visualization; 3d content generation; authoring framework; generic randomized forest; marker-less tracking; mobile AR;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
Conference_Location :
Milan
Print_ISBN :
978-1-4673-2564-6
Electronic_ISBN :
978-1-4673-2563-9
Type :
conf
DOI :
10.1109/VSMM.2012.6365912
Filename :
6365912
Link To Document :
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