• DocumentCode
    2395119
  • Title

    Brain-controlled serious games for cultural heritage

  • Author

    Vourvopoulos, Athanasios ; Liarokapis, Fotis ; Petridis, Panagiotis

  • Author_Institution
    Interactive Worlds Appl., Res. Group (iWARG), Coventry Univ., Coventry, UK
  • fYear
    2012
  • fDate
    2-5 Sept. 2012
  • Firstpage
    291
  • Lastpage
    298
  • Abstract
    This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.
  • Keywords
    brain-computer interfaces; computer games; history; human computer interaction; software agents; virtual reality; ancient city of Rome; brain computer interfaces; brain-controlled serious games; commercial BCI headsets; human-computer interaction method; interactive serious cultural heritage game; navigation; virtual agents; virtual heritage worlds; Brain computer interfaces; Computers; Cultural differences; Electroencephalography; Games; Headphones; Training; brain computer interfaces; cultural heritage; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
  • Conference_Location
    Milan
  • Print_ISBN
    978-1-4673-2564-6
  • Electronic_ISBN
    978-1-4673-2563-9
  • Type

    conf

  • DOI
    10.1109/VSMM.2012.6365937
  • Filename
    6365937