DocumentCode
2395119
Title
Brain-controlled serious games for cultural heritage
Author
Vourvopoulos, Athanasios ; Liarokapis, Fotis ; Petridis, Panagiotis
Author_Institution
Interactive Worlds Appl., Res. Group (iWARG), Coventry Univ., Coventry, UK
fYear
2012
fDate
2-5 Sept. 2012
Firstpage
291
Lastpage
298
Abstract
This paper proposes a prototype system for cultural heritage based on brain computer interfaces for navigating and interacting with serious games. By analyzing traditional human-computer interaction methods and paradigms with brain-controlled games it is possible to investigate novel methods for interacting and perceiving virtual heritage worlds. An interactive serious cultural heritage game was developed based on commercial BCI headsets controlling virtual aggents in the ancient city of Rome. Initial results indicate that brain computer technologies can be very useful for the creation of interactive serious games.
Keywords
brain-computer interfaces; computer games; history; human computer interaction; software agents; virtual reality; ancient city of Rome; brain computer interfaces; brain-controlled serious games; commercial BCI headsets; human-computer interaction method; interactive serious cultural heritage game; navigation; virtual agents; virtual heritage worlds; Brain computer interfaces; Computers; Cultural differences; Electroencephalography; Games; Headphones; Training; brain computer interfaces; cultural heritage; serious games;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Systems and Multimedia (VSMM), 2012 18th International Conference on
Conference_Location
Milan
Print_ISBN
978-1-4673-2564-6
Electronic_ISBN
978-1-4673-2563-9
Type
conf
DOI
10.1109/VSMM.2012.6365937
Filename
6365937
Link To Document