• DocumentCode
    2399954
  • Title

    Using elements of game engine architecture to simulate sensor networks for eldercare

  • Author

    Godsey, Chad ; Skubic, Marjorie

  • Author_Institution
    Comput. Sci. Dept., Univ. of Missouri, Columbia, MO, USA
  • fYear
    2009
  • fDate
    3-6 Sept. 2009
  • Firstpage
    6143
  • Lastpage
    6146
  • Abstract
    When dealing with a real time sensor network, building test data with a known ground truth is a tedious and cumbersome task. In order to quickly build test data for such a network, a simulation solution is a viable option. Simulation environments have a close relationship with computer game environments, and therefore there is much to be learned from game engine design. In this paper, we present our vision for a simulated in-home sensor network and describe ongoing work on using elements of game engines for building the simulator. Validation results are included to show agreement on motion sensor simulation with the physical environment.
  • Keywords
    biomechanics; computer games; geriatrics; motion measurement; network synthesis; patient care; sensors; ElderCare; building test data; computer game environments; game engine architecture; motion sensor simulation; physical environment; simulated in-home sensor network; Aged, 80 and over; Computer Communication Networks; Computer Simulation; Equipment Design; Equipment Failure Analysis; Frail Elderly; Humans; Models, Theoretical; Monitoring, Ambulatory; Transducers; Video Games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, 2009. EMBC 2009. Annual International Conference of the IEEE
  • Conference_Location
    Minneapolis, MN
  • ISSN
    1557-170X
  • Print_ISBN
    978-1-4244-3296-7
  • Electronic_ISBN
    1557-170X
  • Type

    conf

  • DOI
    10.1109/IEMBS.2009.5333921
  • Filename
    5333921