DocumentCode
2399954
Title
Using elements of game engine architecture to simulate sensor networks for eldercare
Author
Godsey, Chad ; Skubic, Marjorie
Author_Institution
Comput. Sci. Dept., Univ. of Missouri, Columbia, MO, USA
fYear
2009
fDate
3-6 Sept. 2009
Firstpage
6143
Lastpage
6146
Abstract
When dealing with a real time sensor network, building test data with a known ground truth is a tedious and cumbersome task. In order to quickly build test data for such a network, a simulation solution is a viable option. Simulation environments have a close relationship with computer game environments, and therefore there is much to be learned from game engine design. In this paper, we present our vision for a simulated in-home sensor network and describe ongoing work on using elements of game engines for building the simulator. Validation results are included to show agreement on motion sensor simulation with the physical environment.
Keywords
biomechanics; computer games; geriatrics; motion measurement; network synthesis; patient care; sensors; ElderCare; building test data; computer game environments; game engine architecture; motion sensor simulation; physical environment; simulated in-home sensor network; Aged, 80 and over; Computer Communication Networks; Computer Simulation; Equipment Design; Equipment Failure Analysis; Frail Elderly; Humans; Models, Theoretical; Monitoring, Ambulatory; Transducers; Video Games;
fLanguage
English
Publisher
ieee
Conference_Titel
Engineering in Medicine and Biology Society, 2009. EMBC 2009. Annual International Conference of the IEEE
Conference_Location
Minneapolis, MN
ISSN
1557-170X
Print_ISBN
978-1-4244-3296-7
Electronic_ISBN
1557-170X
Type
conf
DOI
10.1109/IEMBS.2009.5333921
Filename
5333921
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