• DocumentCode
    2400975
  • Title

    Software in silicon: the methodology behind Sun´s GX graphics accelerator architecture

  • Author

    Priem, Curtis R.

  • Author_Institution
    Sun Microsyst. Inc., Mountain View, CA, USA
  • fYear
    1990
  • fDate
    Feb. 26 1990-March 2 1990
  • Firstpage
    195
  • Lastpage
    197
  • Abstract
    The Sun GX graphics engine uses the host CPU as the main controller and has all its graphics functionality hardwired directly into two large ASICs; the FBC (frame buffer controller) and TEC (transformation engine and cursor). The GX has only three instructions: rendering arbitrary, filled quadrilaterals; displaying precomputed pixel images; and block image transfers. With these instructions the GX can do at least 80% of the most used functions in its targeted markets: window systems, 2-D geometry, and 3-D wireframe. The criteria, limitations, and approaches used for the GX architecture design are described. The GX architecture, the technology used in its implementation, the functionality and performance needed by applications, and future enhancements to the GX family of graphics devices are presented.<>
  • Keywords
    computer graphic equipment; computer graphics; 2-D geometry; 3-D wireframe; ASICs; CPU; Sun GX graphics engine; TEC; filled quadrilaterals; frame buffer controller; graphics accelerator architecture; precomputed pixel images; rendering arbitrary; transformation engine and cursor; window systems; Acceleration; Accelerator architectures; Engines; Graphics; Hardware; Power supplies; Rendering (computer graphics); Silicon; Sun; Workstations;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Compcon Spring '90. Intellectual Leverage. Digest of Papers. Thirty-Fifth IEEE Computer Society International Conference.
  • Conference_Location
    San Francisco, CA, USA
  • Print_ISBN
    0-8186-2028-5
  • Type

    conf

  • DOI
    10.1109/CMPCON.1990.63673
  • Filename
    63673