DocumentCode
2400975
Title
Software in silicon: the methodology behind Sun´s GX graphics accelerator architecture
Author
Priem, Curtis R.
Author_Institution
Sun Microsyst. Inc., Mountain View, CA, USA
fYear
1990
fDate
Feb. 26 1990-March 2 1990
Firstpage
195
Lastpage
197
Abstract
The Sun GX graphics engine uses the host CPU as the main controller and has all its graphics functionality hardwired directly into two large ASICs; the FBC (frame buffer controller) and TEC (transformation engine and cursor). The GX has only three instructions: rendering arbitrary, filled quadrilaterals; displaying precomputed pixel images; and block image transfers. With these instructions the GX can do at least 80% of the most used functions in its targeted markets: window systems, 2-D geometry, and 3-D wireframe. The criteria, limitations, and approaches used for the GX architecture design are described. The GX architecture, the technology used in its implementation, the functionality and performance needed by applications, and future enhancements to the GX family of graphics devices are presented.<>
Keywords
computer graphic equipment; computer graphics; 2-D geometry; 3-D wireframe; ASICs; CPU; Sun GX graphics engine; TEC; filled quadrilaterals; frame buffer controller; graphics accelerator architecture; precomputed pixel images; rendering arbitrary; transformation engine and cursor; window systems; Acceleration; Accelerator architectures; Engines; Graphics; Hardware; Power supplies; Rendering (computer graphics); Silicon; Sun; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
Compcon Spring '90. Intellectual Leverage. Digest of Papers. Thirty-Fifth IEEE Computer Society International Conference.
Conference_Location
San Francisco, CA, USA
Print_ISBN
0-8186-2028-5
Type
conf
DOI
10.1109/CMPCON.1990.63673
Filename
63673
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