• DocumentCode
    2401245
  • Title

    Solis´Curse - A Cultural Heritage Game Using Voice Interaction with a Virtual Agent

  • Author

    Neto, João N. ; Silva, Ricardo ; Neto, João P. ; Pereira, João Madeiras ; Fernandes, João

  • Author_Institution
    Inst. Super. Tecnico, Lisbon, Portugal
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    164
  • Lastpage
    167
  • Abstract
    This paper presents a game with the aim of developing persistent knowledge inside a Cultural Heritage exhibition. The authors developed a game called Solis Curse, that was used as a way of testing the knowledge acquired during the museum visit. Similar to an entertainment quiz, the game presents a set of questions with progressional levels of difficulty. Through the analysis of the responses and some others qualitative and quantitative metrics such, as the difficulty level and time, the players score is calculated and compared with a global ranking ladder. Beside putting to test the visitors knowledge, the game also offers the possibility of speech interaction with a embodied conversational agent that steers the game and helps the user to successfully complete the task at hand. Based on interdisciplinary multimedia technologies and cultural contents, Solis Curse supports an entertainment platform for a younger audience, which may be regarded as a mean to convey cultural heritage contents, conducted by the motto of learning by playing. The results of this research point out the benefits of having game as an aid to the learning process and also shows the impact of multi-modal interaction on the user immersion.
  • Keywords
    computer games; history; software agents; virtual reality; Solis curse; cultural contents; cultural heritage exhibition; cultural heritage game; entertainment platform; entertainment quiz; global ranking ladder; multimedia technologies; qualitative metrics; quantitative metrics; virtual agent; visitors knowledge; voice interaction; younger audience; Cultural differences; Engines; Facial animation; Games; Speech; Speech recognition; Three dimensional displays;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.31
  • Filename
    5962081