DocumentCode :
2401354
Title :
The Role of Game Rules in Architectural Design Environments
Author :
Pauwels, Pieter ; Meyer, R.D. ; Audenaert, Maarten ; Samyn, Koen
Author_Institution :
Dept. of Archit. & Urban Planning, Ghent Univ., Ghent, Belgium
fYear :
2011
fDate :
4-6 May 2011
Firstpage :
184
Lastpage :
185
Abstract :
Experimenting´ and ´observing´ are crucial actions in architectural design thinking. They rely heavily on the representation environment used (e.g. sketching, scale models, sketch tools, CAD tools, etc.) and the ´game rules´ at play in these environments. In this brief paper, we study the role of this representation environment in the overall architectural design thinking process. From this brief study, we indicate two design and implementation approaches to implement and design with such game rules in virtual design environments.
Keywords :
architectural CAD; computer games; virtual reality; architectural design environment; architectural design thinking process; game rules; virtual design environment; virtual worlds; Cognition; Design automation; Engines; Games; Gravity; Solid modeling; Three dimensional displays; CAD; architecture; design thinking; game engines; reasoning;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location :
Athens
Print_ISBN :
978-1-4577-0316-4
Electronic_ISBN :
978-0-7695-4419-9
Type :
conf
DOI :
10.1109/VS-GAMES.2011.37
Filename :
5962088
Link To Document :
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