DocumentCode :
2401375
Title :
The Importance of Eye Gaze and Head Pose to Estimating Levels of Attention
Author :
Asteriadis, Stylianos ; Karpouzis, Kostas ; Kollias, Stefanos
Author_Institution :
Sch. of Electr. & Comput. Eng., Nat. Tech. Univ. of Athens, Athens, Greece
fYear :
2011
fDate :
4-6 May 2011
Firstpage :
186
Lastpage :
191
Abstract :
This paper explores, from a theoretical and technical point of view, the role of head rotation and eye gaze directionality to the human perception of attention from non-verbal cues. We have annotated two different versions of the same dataset, in order to correlate the above parameters with the degree people have considered people in the dataset pay attention to a hypothetical task they have in front of them. Based on our findings, we investigate the role of eye gaze directionality in relation to head rotations and, based on previous studies, we developed an algorithm for estimating attention levels from head pose, eye gaze and facial feature spatial locations. With the help of our AI system and people´s annotation, we have made a first attempt towards quantifying the role of each cue to the overall estimation of attention. One of the important properties of the technical part of this work is that all systems we used were non-intrusive and did not demand any personal training or calibration phase, constituting themselves ideal for Game playing. Knowing the behavioral state of a player can be of vital importance for adapting the game design during interaction, or building personal profiles, leading to appropriate game features aiming at maximizing player satisfaction.
Keywords :
artificial intelligence; computer games; pose estimation; user centred design; AI system; attention level estimation; eye gaze directionality; facial feature spatial locations; game design; game playing; head pose; head rotation; nonverbal cues; player satisfaction; Cameras; Estimation; Face; Games; Humans; Magnetic heads; Head pose estimation; eye gaze estimation; user attention estimation; user modelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location :
Athens
Print_ISBN :
978-1-4577-0316-4
Electronic_ISBN :
978-0-7695-4419-9
Type :
conf
DOI :
10.1109/VS-GAMES.2011.38
Filename :
5962089
Link To Document :
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