• DocumentCode
    2401426
  • Title

    Towards Player Adaptivity in a Serious Game for Conflict Resolution

  • Author

    Grappiolo, Corrado ; Cheong, Yun-Gyung ; Togelius, Julian ; Khaled, Rilla ; Yannakakis, Georgios N.

  • Author_Institution
    Centre for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    192
  • Lastpage
    198
  • Abstract
    We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
  • Keywords
    behavioural sciences; computer games; adaptive serious game; conflict resolution; player adaptivity; resource management conflict scenario; single-player 3D mini-game; Adaptation models; Collaboration; Education; Face; Games; Learning systems; Resource management; Player Modelling; Procedural Content Generation; Serious Games Technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.39
  • Filename
    5962090