DocumentCode
2401426
Title
Towards Player Adaptivity in a Serious Game for Conflict Resolution
Author
Grappiolo, Corrado ; Cheong, Yun-Gyung ; Togelius, Julian ; Khaled, Rilla ; Yannakakis, Georgios N.
Author_Institution
Centre for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
fYear
2011
fDate
4-6 May 2011
Firstpage
192
Lastpage
198
Abstract
We present a technology demonstrator for an adaptive serious game for teaching conflict resolution and discuss the research questions associated with the project. The prototype is a single-player 3D mini-game which simulates a resource management conflict scenario. In order to teach the player how to resolve this type of conflict, the underlying system generates level content automatically which adapts to player experience and behaviour. Preliminary results demonstrate the efficiency of the procedural content generation mechanism in guiding the training of players towards targeted learning objectives.
Keywords
behavioural sciences; computer games; adaptive serious game; conflict resolution; player adaptivity; resource management conflict scenario; single-player 3D mini-game; Adaptation models; Collaboration; Education; Face; Games; Learning systems; Resource management; Player Modelling; Procedural Content Generation; Serious Games Technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.39
Filename
5962090
Link To Document