DocumentCode
2401553
Title
Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity
Author
Vourvopoulos, Athanasios ; Liarokapis, Fotis
Author_Institution
Interactive Worlds Appl. Res. Group, Coventry Univ., Coventry, UK
fYear
2011
fDate
4-6 May 2011
Firstpage
140
Lastpage
143
Abstract
This paper focuses on the research of human-robot interaction through tele-operation with the help of brain-computer interfaces (BCIs). To accomplish that, a working system has been created based on off-the-shelf components. The experimental prototype uses the basic movement operations and obstacle detection of a Lego Mindstroms NXT Robot. There are two versions of this prototype, taking readings from the users´ brain electrical activity in real-time performance. The first version is made by using a Neurosky Mindset, and is based on the attention levels of the user as the robot accelerates or decelerates. The second version is using an Emotiv Epoc headset taking readings from 14 sensors, being able to control fully the robot.
Keywords
bioelectric potentials; human-robot interaction; mobile robots; telerobotics; Emotiv Epoc headset; Lego Mindstroms NXT Robot; Neurosky Mindset; brain electrical activity; brain-computer interfaces; brain-controlled NXT robot; human-robot interaction; robot teleoperation; Electroencephalography; Mobile robots; Prototypes; Real time systems; Robot sensing systems; brain-computer interfaces; human-robot interaction; serious games; tele-operation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
Conference_Location
Athens
Print_ISBN
978-1-4577-0316-4
Electronic_ISBN
978-0-7695-4419-9
Type
conf
DOI
10.1109/VS-GAMES.2011.27
Filename
5962098
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