• DocumentCode
    2401553
  • Title

    Brain-Controlled NXT Robot: Tele-operating a Robot through Brain Electrical Activity

  • Author

    Vourvopoulos, Athanasios ; Liarokapis, Fotis

  • Author_Institution
    Interactive Worlds Appl. Res. Group, Coventry Univ., Coventry, UK
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    140
  • Lastpage
    143
  • Abstract
    This paper focuses on the research of human-robot interaction through tele-operation with the help of brain-computer interfaces (BCIs). To accomplish that, a working system has been created based on off-the-shelf components. The experimental prototype uses the basic movement operations and obstacle detection of a Lego Mindstroms NXT Robot. There are two versions of this prototype, taking readings from the users´ brain electrical activity in real-time performance. The first version is made by using a Neurosky Mindset, and is based on the attention levels of the user as the robot accelerates or decelerates. The second version is using an Emotiv Epoc headset taking readings from 14 sensors, being able to control fully the robot.
  • Keywords
    bioelectric potentials; human-robot interaction; mobile robots; telerobotics; Emotiv Epoc headset; Lego Mindstroms NXT Robot; Neurosky Mindset; brain electrical activity; brain-computer interfaces; brain-controlled NXT robot; human-robot interaction; robot teleoperation; Electroencephalography; Mobile robots; Prototypes; Real time systems; Robot sensing systems; brain-computer interfaces; human-robot interaction; serious games; tele-operation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.27
  • Filename
    5962098