• DocumentCode
    2401705
  • Title

    Ageing Well and Learning through Online Immersive Participation Using a Multi-user Web 3D Environment

  • Author

    Chilcott, Matthew ; Smith, Ann

  • Author_Institution
    Inst. of Digital Learning, Univ. of Wales, Newport, Newport, UK
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    70
  • Lastpage
    75
  • Abstract
    The Second Life (SL) multi-user virtual environment offers researcher opportunities to experiment with its rich communication, virtual collaboration, and 3-D content creation integrated tools. The SL synthetic world has already revealed great potential for heritage, education and learning but much of the existing applications made have focused on engagement with digital native audiences. The contribution of this paper identifies the importance of developing and designing tailored virtual places which older members of society can utilize easily and safely within this context, with a focused application of addressing social isolation, enabling well being and lifelong learning. In this paper we also discuss our experiences of introducing SL to an elderly community and imparting to them the skills required to interact within the 3D environment and the resources that we developed to support their induction and training. This paper explores the impact of this approach and signposts next steps in experimenting with the use of SL as a domesticated digital technology tool that offers potential to support Ageing Well in our Information Society. We believe that we are the first researchers to conduct a small scaled pilot study of this kind with two elder members of society both aged over 75.
  • Keywords
    Internet; computer aided instruction; continuing professional development; handicapped aids; virtual reality; 3D content creation integrated tools; Ageing Well; elderly community; information society; lifelong learning; multiuser Web 3D environment; online immersive participation; second life multiuser virtual environment; virtual collaboration; Aging; Avatars; Communities; Context; Education; Internet; Senior citizens; Web 3D; ageing population; befriending; digital learning; education; heritage; immersive environments; second life; social interaction; social isolation; wellbeing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.16
  • Filename
    5962105