• DocumentCode
    2401726
  • Title

    Building Social Commmunities around Alternate Reality Games

  • Author

    Petridis, Panagiotis ; Dunwell, Ian ; Arnab, Sylvester ; Scarle, Simon ; Qureshi, Adam ; De Freitas, Sara ; Protopsaltis, Aristidis ; Star, Kam

  • Author_Institution
    Serious Games Inst., Coventry Univ., Coventry, UK
  • fYear
    2011
  • fDate
    4-6 May 2011
  • Firstpage
    76
  • Lastpage
    83
  • Abstract
    In recent years, alternate reality games have entered the mainstream as a new form of entertainment. The Living Stories project is the first alternate reality game in the UK, which addresses environmental issues. Living Stories combines social networking sites such as Face book and Twitter with Second Life, to create a platform, which allows social networking to feed into content creation within a virtual world, and facilitate and encourage real-world behaviour through virtual rewards. The project is funded by Interactive Digital Media IDM, as part of an ongoing collaboration with the Eden Project, Coventry University Serious Games Institute and PlayGen Ltd. The aim of this project is twofold: firstly to engage new visitors and to extend the Eden experience beyond the actual visits, and secondly to increase user participation amongst groups that do not traditionally visit Eden Project. In this paper we describe the unique technical and pedagogic challenges addressed when creating this platform and consider how the state-of-the-art in alternate reality gaming can be applied in an educational (´serious´) context.
  • Keywords
    computer aided instruction; computer games; social networking (online); social sciences computing; virtual reality; Coventry University Serious Games Institute; Eden Project; Eden experience; Facebook; Interactive Digital Media IDM; Living Stories project; PlayGen Ltd; Second Life; Twitter; UK; alternate reality games; content creation; educational context; entertainment; environmental issues; pedagogic challenge; real-world behaviour; social community building; social networking sites; user participation; virtual reward; virtual world; Collaboration; Communities; Facebook; Games; Internet; Videos; Alternate Reality; Mixed Reality; serious games;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Virtual Worlds for Serious Applications (VS-GAMES), 2011 Third International Conference on
  • Conference_Location
    Athens
  • Print_ISBN
    978-1-4577-0316-4
  • Electronic_ISBN
    978-0-7695-4419-9
  • Type

    conf

  • DOI
    10.1109/VS-GAMES.2011.17
  • Filename
    5962106